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Getting started

  1. Enter your email address and choose Send code.
  2. Find the one-time code in your inbox and enter it in Unseen Lands.
  3. Choose Verify.

Use Use a different email if the address is wrong. If a code is rejected, check it against the most recent message, or return to the email step to request another one.

The fields lock while a code is requested or verified. A failed request keeps your email or code and focuses the error so you can review it before trying again. Returning to the email step focuses Email.

When available, choose Sign in with Google or Continue with Discord and complete the provider’s sign-in screen. You return to the page where you started. You can still use email if you cancel or the provider is unavailable.

To use a provider with an existing account, first sign in with email and connect it in Account settings. Accounts are not merged by email address. A Google account using an external mailbox may also require this email-first setup. New accounts remain subject to the site’s registration restrictions.

After signing in, Unseen Lands opens the Projects foyer. If the account has no projects yet, the first-project form opens immediately. Enter a Project name, then choose from the Starting point menu:

  • Worldbuilding starter is recommended. It adds Character, Place, Faction, Event, and Item node types, plus Connected to, Located in, Member of, Owns, and Participates in relationship types.
  • Blank structure adds no node or relationship types.

Both options include the Gregorian project timeline calendar. The starter adds reusable types, not sample nodes, so the project contains only your own world data. Choosing a starting point does not create the project. Choose Create project or press Cmd/Ctrl+Enter when you are ready. Both starting points open on Entities, where you can add nodes and connect them.

The form locks while the project is being created. If creation fails, it keeps your name and starting point so you can try again. An empty name returns focus to Project name; a failed request focuses the error message.

A project is a separate world with its own nodes, relationships, types, Scopes, layouts, calendars, and time. Every project starts with a read-only Global Scope containing all of its nodes. Projects created later through New project use the same Worldbuilding starter and Blank structure choices.

If the account already has projects, select one from the Projects foyer. You can return there through All projects in the project picker at the top of the sidebar, or switch directly to another project from the same picker. Existing projects open on their current workspace page.

Start on Entities:

  1. Open Entities in the sidebar.
  2. Choose Add node.
  3. Enter an optional name, then choose an existing node type or name a new type.
  4. Open Details if you want to fill the type’s optional properties.
  5. Choose Create node. To continue directly into a relationship, use its attached arrow to select Create and connect, then press the main button.

The same node can appear in Entities, query results, the timeline, Scopes, and layouts. Those pages use shared graph data, not copies.

After creating a node:

  1. Open either node from Entities.
  2. Choose Add connection.
  3. Select or name a relationship type, then choose the node at the other end. Use Create node in the node picker if the endpoint is missing.
  4. Check the arrow between the endpoints; use Swap connection direction if needed.
  5. Open Details to enter optional type properties, then choose Create connection.

Unseen Lands calls the stored connection an edge in a few controls and a relationship in user-facing descriptions. They refer to the same thing.